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· NEVER COMBINE A STACK OF ITEMS. Always place one item in each slot. 
i.e.. 4 snow griffin eggs should be placed in 4 DIFFERENT oven slots. 
This is true for ALL ingredients in ALL containers.

First Shawl / Part 1
Burlap Coldain Prayer Shawl

Go to Loremaster Borannin, located in the Temple of Lore in Thurgadin. The temple is at -320, 720. To get there, when you enter Thurgadin and come in past the guarded walls and reach the city itself, turn left. Go past the bank, and when the path forks take the left branch down the slope. The impressive building with pillars all the way at the back is the Temple. Borannin is inside on the stage and off to one side. (area 21-EqAtlas)

[] You say, 'Hail, Loremaster Borannin'
[] Loremaster Borannin says 'Greetings, Lessw, please be seated and hear the Grand Historian, he is among the wisest of our people.'

[] You say, 'Hail, Grand Historian Thoridain'
[] Loremaster Dorinan whispers, 'The Grand Historian cannot be disturbed right now. Loremaster Borannin will assist you if you seek to perform duties for the crown. If you wish to learn more of our history and culture please speak to the loremasters in the Temple's library here.

[] You say, 'what duties'
[] Loremaster Borannin says 'Those eager to prove their loyalty to the Dain may do so by completing tasks that I have been commissioned to assign. If you wish to begin your service, return to me with four toes of our enemy, the Kromrif.'

Go Collect 4 Frost Giant Toes
· Frost Giant Toes are not stackable, Wt 2.0 and drop off random Frost Giants in Iceclad, East Wastes, Kael Drakkel, or Great Divide.

[Give Loremaster Borannin: 4 Frost Giant Toes]
[] Loremaster Borannin says, "Ahh, well done! On behalf of the Dain I thank you for making a dent in the number of our sworn enemy. Please accept this as a token of our appreciation. It is trivial, I know, but if you are as loyal as you claim to be, it will increase in power over time. It just so happens I have a [task] to further demonstrate your loyalty, Verdandi."
[Receive: Burlap Coldain Prayer Shawl]
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!

 Burlap Coldain Prayer Shawl

AC: 1 
WIS: +1 INT: +1 
SV Cold: +1 
WT: 1.0 Size: Small
Class: All
Race: All




Second Shawl / Part 2
Cloth Coldain Prayer Shawl

[] You say, "what task?"
Loremaster Borannin says, "Every year the Dain replaces the trophies in his trophy room. There is a reward given for the best new trophy obtained. I intend to win this year and I will upgrade your prayer shawl for assisting me. Fill this box with ten Kromrif heads and bring me the combined contents along with the burlap shawl. I will submit the best one for the Dain's consideration."
[Receive: Preservationist's Box]
· Preservationist’s Box: 10-Slot, LORE, NO DROP, Wt 10.0

Go collect 10 Kromrif Heads 
Kromrif Heads are not stackable, Wt: 1.0 and drop off random Frost Giants in Iceclad, East Wastes, or Great Divide

WARNING: The combined box of Preserved Kromrif Heads is NO RENT! If you combine the heads in the box and then camp (or go LD for more than half an hour) you will LOSE it. I recommend waiting to do the combine until you are standing right in front of Loremaster Borannin, and *immediately* do turn in.

Put all 10 Kromrif Heads in the Preservationist's Box...
Hit the combine button
to make it into *NO RENT* "Preserved Kromrif Heads"

[Give to Loremaster Borannin : Preserved Kromrif Heads + Burlap Coldain Prayer Shawl]
"Loremaster Borannin says, "Ahh, some fine specimens indeed, Verdandi. I will have the best of these mounted at once, wish me luck in the contest! Here is the Cloth Prayer Shawl of our people. Before I forget, the council has issued yet another [chore] for you to complete."
[Receive: Cloth Coldain Prayer Shawl]
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!


Cloth Coldain Prayer Shawl

WIS: +2 INT: +2
SV Cold: +2
WT 2.0 Size: Small
Class: All
Race: All




Third Shawl / Part 3
Woven Coldain Prayer Shawl

Find Loremaster Borannin 

[] You say, "What chore?"
[] Loremaster Borannin says 'The council agrees that you have demonstrated a disdain for our enemy, the Kromrif, that rivals our own. They now ask that you demonstrate your loyalty to the Dain by humbling yourself and serving our people. Give this, my seal, to Mordin. He will instruct you further."
[Receive: Borannin's Seal]

[] You say, "Hail Mordin Frostcleaver"
[] Mordin Frostcleaver says "Ah, hello there, and welcome to me shop, Barbarian. Ye'll have to excuse the mess but I've been havin a bloody good time here lately. . . HAR HAR, ye get it? Anyways, thanks to you offlanders I now have a selection of some exotic meats never afore seen here on Velious. In addition to supplyin' the freshest meat in Thurgadin I also offer tasks to would-be hunters in the wastes."

[Give: Mordin: Borannin's Seal]
[] Mordin Frostcleaver says "Hullo Verdandi, I see you've signed on for a bit of food service eh? Well we can always use an extra pair a hands here dat's fer sure. First things first, warsh yer grubby mitts an cook up dinner fer good ol Leif. Shouldn be too tough fer ye, he has simple enough taste. Make him a Tundrabear sandwich an lemme know when he's been fed. Dontcha ferget ta give him this with his meal."
[Receive: Leif's Napkin]

Give the Used Napkin to Mordin Frostcleaver (the Cook Guy), he will give you “Trita’s Napkin” (NO DROP).

[] You say, "What is a Tundrabear Sandwich?"
[] Mordin Frostcleaver says "Dat's easy, ye just take a slab a dat Tundra Kodiak meat and a jug a sauce, put it in da oven, den combine the product with a loaf a bread in a mixin bowl an there ye be."

Guard Leif (located between the bank and Loremaster Borannin by the statue)
Give Guard Leif a Tundrabear Sandwich and the Leif’s Napkin, he will return a Used Napkin (NO DROP).
Give the Used Napkin to Mordin Frostcleaver (the Cook Guy), he will give you “Trita’s Napkin” (NO DROP).

[Give: Guard Leif: Tundrabear Sandwich + Leif's Napkin]
[] Guard Leif says "Well I'll be derned. An outlander that can make a good Bearmeat 'n Bread! Thank ye Verdandi."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Used Napkin]

[Give: Mordin: Used Napkin]
[] Mordin Frostcleaver says "Well done outlander! We'll make a chef of you before we're through. Next you'll need to whip up some Snow Bunny stew fer missus Coldheart. Again, give her this napkin with her meal an lemme know when she's been served."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Trita's Napkin]

[] You say, "What Snow Bunny Stew?"
[] Mordin Frostcleaver says "Simple enuff, getcherself two hunksa Bunny meat and a jug a sauces. Stir 'em in a mixin bowl, then put spices and two flasks a water with it and cook it in a pot. Mmmm, zesty!"

Trita Coldheart (LOCATED ACROSS FROM THE "Frostbeard's Furs & Leather", opisite side of zone from the bank)
Give Trita Coldheart a Snow Bunny Stew and Trita’s Napkin, she will return a Dirty Pot (NO DROP).
Give the Dirty Pot to Mordin Frostcleaver, he will give you “Brita’s Napkin” (NO DROP).

[Give: Trita Coldheart: Snow Bunny Stew + Trita's Napkin]
[] Trita Coldheart says "Why thank you Verdandi, I haven't tasted snow bunny stew this good in quite some time. Be a dear and take this back to Mordin for me."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Dirty Pot]

[Give: Mordin: Dirty Pot]
[] Mordin Frostcleaver says "Now yer cookin! Letsee here... Guard Leif, check... Trita Coldheart, check... Ahh yes, next we need an Ulthork meat pie fer Brita. She's a doll, smart too, but she can be testy when she's hungry so get movin!"
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Brita's Napkin]

[] You say, "What Ulthork Meat Pie?"
[] Mordin Frostcleaver says "Hmm, lemme look that one up. Been awhile since I made one. Here we are, two Ulthork meats, a vinegar and a spices in a mixin bowl. Put yer meat mix, a clump a dough, an a pie tin in da oven an yer good ta go."

Lorekeeper Brita (Located in the back of the Library)
Give Lorekeeper Brita an Ulthork Meat Pie and Brita’s Napkin, she will return a Dirty Pie Tin (NO DROP).
Give the Dirty Pie Tin to Mordin Frostcleaver, he will give you Thoridain’s Napkin (NO DROP).

[Give: Lorekeeper Brita: Ulthork Meat Pie + Brita's Napkin]
[] Lorekeeper Brita says "Ohh, that's better. I get so touchy when I'm hungry. I should probably go apologize to Derrin for being snappy. Please return this to Mordin for me."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Used Pie Tin]

[Give: Mordin: Used Pie Tin]
[] Mordin Frostcleaver says "More dirty dishes eh? Well outlander, only one more meal to serve and I'll be done with ye. Make a Snow Griffin souffle fer the Grand Historian himself. It's his favorite."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Thoridain's Napkin]

You say, "What is Snow Griffin Souffle?"
[] Mordin Frostcleaver says "This one's a bit tricky, ya toss four snow griffin eggs and a pack of spices in de oven. Ye must bake it just right or it's all gunna be wasted. When yer done bring it to Thoridain and if ye did it right he'll give ye his special seal. Just show Borannin that seal and yer shawl and he'll know that yer finished in the kitchen."

Grand Historian Thoridain (is Located Right next to Loremaster Borannin in the Libraray)
Give Grand Historian Thoridain the Snow Griffin Souffle and Thoridain’s Napkin, he will return a Seal of Thoridain.

[Give: Grand Historian Thoridain: Snow Griffin Souffle + Thoridain's Napkin]
[] Grand Historian Thoridain says "My compliments, Verdandi, what a wonderful dish! Please accept my personal Seal as a token of my appreciation. May it give you power over your adversaries."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Seal of Thoridain]

[Give Loremaster Borannin: Seal of Thoridain + Cloth Coldain Prayer Shawl]
[] Loremaster Borannin says "Well done Verdandi, the council will be impressed with your effort. Here is the woven prayer shawl, wear it with pride. I know there is talk of great plans for you, be sure to come back and ask me what the council has [brewing]."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Woven Coldain Prayer Shawl]
[Receive: Seal of Thoridain]

Woven Coldain Prayer Shawl

AC: 3
WIS: +3 INT: +3
SV Cold: +3
WT 2.0 Size: SMALL
Class: All
Race: All

Seal of Thoridan

AC: 3
WIS: +3 INT: +3 MANA: +30
SV Cold: +3 Sv Magic: +3
WT 1.0 Size: SMALL
Class: ALL
Race: ALL

· Loremaster Borannin located on right side of platform in the Temple of Brell (area 21-EqAtlas) in Thurgadin.
· Mordin Frost Cleaver located in Mordin’s Meats (aka Butcher Shop) (area 10-EqAtlas) in Thurgadin (Oven located in the shop).
· Perkin’s Doughbeard located in the Bank (area 17-EqAtlas) in Thurgadin. (Baking Vendor)
· Guard Leif located at the entrance of the Paladin Training Hall (area 23-EqAtlas) in Thurgadin.
· Trita Coldhear located in the back of a Coldain residence-across from Frostbeard’s Furs & Leathers (area 24-EqAtlas) in Thurgadin.
· Lorekeeper Brita located in left rear of the Library in the Temple of Brell (area 21-EqAtlas) in Thurgadin.
· Grand Historian Thoridain located at the podium on the platform in the Temple of Brell (area 21-EqAtlas) in Thurgadin
· Recommend Trade Skills: Baking – 120 to 135 
You CAN buy or have someone else make the Pot, Pie Tin, and Mixing Bowl.


- Tundrabear Sandwich =
Combine in Oven or Spit: 1 Tundra Kodiak Meat + 1 Jug of Sauces = Saucybear Meat. (trivial 51)
Combine in Mixing Bowl: Saucybear Meat + 1 Loaf of Bread = Tundrabear Sandwich. (trivial <51)

- Snow Bunny Stew =
Combine in Mixing Bowl: 2 Bunny Meat + 1 Jug of Sauces = Saucy Bunnymeat. (trivial <63)
Combine in Oven or Spit: Saucy Bunnymeat + Spices + 2 Water Flasks + Pot = Snow Bunny Stew. (trivial 103)

- Ulthork Meat Pie =
Combine in Mixing Bowl: 2 Ulthork Meat + 1 Vinegar + 1 Spices = Spicy Ulthork Meat. (trivial 82)
Combine in Mixing Bowl: 1 Egg usable for dough + 1 Milk + 1 Cup of Flour = Clump of Dough. (trivial 17)
Combine in Oven or Spit: Spicy Ulthork Meat + 1 Clump of Dough + Pie Tin = Ulthork Meat Pie. (trivial 89-95)

- Snow Griffin Souffle =
Combine in Oven: 4 Snow Griffin Eggs + 1 Spices = Snow Griffin Souffle. (trivial 118-127)



- Mixing Bowl =
Combine in Pottery Wheel: 2 Large Blocks of Clay + 1 Large Bowl Sketch + 1 Water Flask. (trivial 128)
Combine in Kiln: Unfired Mixing Bowl: + 1 Firing Sheet

- Pie Tin =
Combine in Pottery Wheel: 2 Blocks of Clay + 1 Pie Tin Sketch + 1 Water Flask. (trivial 115)
Combine in Kiln: Unfired Pie Tin + 1 High Quality Firing Sheet

- Pot =
Combine in a Forge: 2 Small Peices of Ore + 1 Water Flask = Metal Bits 
Combine in Pottery Wheel: 1 Large Block of Clay + 1 Pot Sketch + 1 Metal Bits + 1 Water Flask. (trivial 91)
Combine in Kiln: Unfired Pot + 1 High Quality Firing Sheet

-- Drops to Collect

  • 1 Tundra Kodiak Meat (Non-Stackable) – Eastern Wastes
  • 2 Snow Bunny Meat (Non-Stackable) – Eastern Wastes
  • 2 Ulthork Meat (Stackable) – Eastern Wastes
  • 4 Snow Griffin Egg (Stackable, NO DROP) – Eastern Wastes
  • 1 Snake or other kind of Egg OR a Clump of Dough

-- Baking supplies to buy from NPC venders ( all Stackable ) and all Buyable within Thurgadin 

  • 1 Cup of Flour OR a Clump of Dough
  • 1 Bottle of Milk (Edible) OR a Clump of Dough
  • 1 Loaf of Bread (Edible)
  • 1 Vinegar
  • 2 Water Flask ( Edible)
  • 2 Jug of Sauces
  • 3 Spices

-- Implements to make or Buy from other Players ( all make-able within Thurgadin )

  • 1 Mixing Bowl (Non-Stackable, CONTAINER) – Pottery
  • 1 Pie Tin (Non-Stackable, Non-Container) – Pottery
  • 1 Pot (Non-Stackable, Non-Container) – Pottery




Forth Shawl / Part 4
Fur Lined Coldain Prayer Shawl

[] Ask Loremaster Borannin "What is brewing?"
[] Loremaster Borannin says, "Ahh yes, good to see you again Verdandi. I wish it were under better circumstances that we meet today. For some time now we have sent teams of our finest rogues to gather intelligence for the Dain. Tanik Greskil is one of our best. He was recently sent into the heart of Kael Drakkel on a very important mission and has not returned. He is now long overdue, and fearing the worst, our wise council has asked me to dispatch a rescue party to determine what has become of him and return him to safety. I have decided to give you this opportunity to build upon the trust you have earned from the council. Will you accept this mission?"

[] You say, "I will accept this mission"
[] Loremaster Borannin says, "The council will be pleased to hear of your acceptance, Verdandi. Scour the regions surrounding the city of the Giants. Discover what happened to Tanik and, if possible, return him to Thurgadin. If you are successful, remember to hand me your woven shawl. We seem to be running low on them, but I must say Mordin has never had so much help in the kitchen. Anyway, I will eagerly await word of your findings. Good luck, and may Brell protect you."

[] You say, "Hail, Tanik Greskil"
[] Tanik Greskil says, "Outlander! Thank Brell you've found me! I am the last surviving member of my unit. Our mission was somehow compromised, the bloody Kromrif knew just where to find us... I can't imagine how they knew. I was barely able to escape with my life and wandered into a trap here. I am badly hurt and need your help."

[] You say, "I will help you"
[] Tanik Greskil says, "Quickly, give me a vial of Velium Vapors so I can return home, I am in desperate need of some attention from our clerics."

(Note: Tanik will despawn if you ask the next question, so don't ask him about the Velium Vapors if you wish to give them to him at this point.)
[] You say, "What are Velium Vapors?"
[] Tanik Greskil says, "Drat! Are you telling me you don't have one with you? Run back to Thurgadin at once and speak with Frundle, she can make you one. I will do what I can to stay alive. I may need to move about a bit to keep from being discovered. Hurry now outlander, you're my only hope."

[] You say, 'Hail Frundle Frenkler'
[] You say, 'What are Velium Vapors?'
[] Frundle Frenkler says, "Ahh, you come seeking my family recipe? After all you've done for our people it's the least I can do. First you must fashion a velium vial, then combine the vial with two small pieces of velium in this jar. That's all there is to it. Please keep the recipe a secret."

[] You say, "What is a velium vial?"
[] Frundle Frenkler says "I'm no potter mind you, but if I remember correctly it's a small brick of velium, three crystalline silks, and two glass shards. Then you'll have to finish up by firing it in a kiln with a high quality firing sheet."
[Receive: Velium Purifier]

[Give: Tanik: Vial of Velium Vapors] Tanik Greskil says "Thank you, Verdandi. I shall be eternally grateful to you. Should you ever require my assistance I pledge to you my aid. Please deliver this to Borannin, it is imperative that he deliver this to the Dain at once. Farewell for now outlander...."
[Receive: Tanik's Note]

[Give: Borannin: Tanik's Note & Woven Coldain Prayer Shawl]
[] Loremaster Borannin says "Words cannot express our gratitude for your deeds outlander, you have saved a hero of our people from certain death. Please accept this, the Fur-lined shawl, as a token of our sincere appreciation. You are indeed among the most highly regarded Barbarians to set foot in Thurgadin. The next time we meet be sure to ask me how to further advance your reputation with the coldain."
[] Your faction standing with Coldain got better
[] Your faction standing with DainFrostreaverIV got better
[] Your faction standing with Kromzek got worse
[] Your faction standing with Kromrif got worse
[] You gain experience!!
[Receive: Fur-lined Coldain Prayer Shawl]


Step 1 Collect Ingredients
Gather all the ingredients mention in the shopping list below.

Step 2 Create Velium Vial =
Combine in a Pottery Wheel: 1 Small Brick of Velium + 3 Crystalline Silks + 2 Glass Shards = Unfired Velium Vial. (trivial <123)
Combine in a Kiln: Unfired Velium Vial + High Quality Firing Sheet = Veluim Vial. (trivial 122)

Step 3 Create Vial of Velium Vapors =
Find Frundle and ask her “what velium vapors?”, she will give you a 4 slot container called, Velium Purifier.
Combine in Velium Purifier: 2 Small Pieces of Velium + Veluim Vial = Vial of Velium Vapors. (never fails)

Step 4 Find Tanik Greskil
Find Tanik Greskil in Eastern Wastes and give him the Vial of Velium Vapors, he will give you a Letter.

Step 5 Claim the Shawl
Find Loremaster Borannin and give him the Letter and your Woven Shawl, he will give you a Fur Lined Coldain Prayer Shawl.


Fur Lined Coldain Prayer Shawl

AC: 4
WIS: +4 INT: +4
SV Cold: +4
WT 2.0 Size: SMALL
Class: All
Race: All


· Recommend the Trade Skill Pottery – 128.
· Vial of Velium Vapors: Magic Item, LORE, NO DROP. Charges: 1, Effect: Thurgadin Gate, All/All
Note: Assuming that you are not KOS with the Coldains, the Vial could be used by the PC for a personal gate to Thurgadin.

· Frundle located in a shop next to Garish’s Boots (area 19-EqAtlas) in Thurgadin.
· Tanik Greskil located in Eastern Wastes. Wandering NPC that is found around the ramp to Kael Drakkal. He has been reported at these 2 locs: n6803, p2923 and n6644, p4337. The message, “over a pile of snow exposing a Coldain!” will appear in your chat window when you’ve found him. He will be on his side a short distance away. He can be located while invisible. You must step directly on one of the above mentioned locs. I hailed him, but he didn’t respond and conned indifferent. He conned Amiable after I cast Benevolence on him but didn’t respond to my hails. I gave him the Vail of Velium and he disappeared, but I had the Letter in my inventory.
· Loremaster Borannin located on right side of platform in the Temple of Brell (area 21-EqAtlas) in Thurgadin.

3 Crystalline Silk (Stackable) – Drop off Crystalline Spiders in Velious (try Crystal Caverns) or maybe buy from Vendors
1 Small Brick of Velium (Non-Stackable) – Drop off Rygorr Miners in Crystal Caverns or maybe buy from Vendors
2 Glass Shard (Non-Stackable) – Vendor
2 Small Piece of Velium (Stackable) – Drop off Rygorr Miners in Crystal Caverns or maybe buy from Vendors
1 High Quality Firing Sheet (Non-Stackable) – Vendor


Fifth Shawl / Part 5
Silk Coldain Prayer Shawl

You say, 'What can I do to further advance my reputation with the coldain?'
Loremaster Borannin says 'Dilani ! Thank Brell you're here. I was about to send one of my Lorekeepers looking for you. It appears that the information Tanik acquired is most perilous indeed. The Dain has called an emergency session of the council and I must attend. We don't have the luxury of waiting for an appropriate task to arise, you must advance as soon as possible. Unfortunately, I have neither the time, nor the components to fashion the next few shawls for you. Ask Rexx Frostweaver about the prayer shawl and follow his direction carefully.

Rexx Frostweaver is Found in the bank of thurgadin
You say, 'Hail Rexx Frostweaver'
Rexx Frostweaver says 'Hmmm, ye be one o them offlanders, don't ye? I've heard some strange tales o yer kind so don't be tryin' any funny business with me. I know the value of a platinum piece and I'll not get cheated by yer foreign coin.

You say, 'I am here for the next prayer shawl'
Rexx Frostweaver says 'Gather five strands of crystalline silk thread and combine them in a
sewing kit to make a crystalline silk fiber. Take this container and combine a glowing shardworm bile with three of the fibers to form a piece of glowing crystalline silk. Five pieces of glowing crystalline silk sewn to your fur-lined shawl will yield a beautiful silk shawl. Become a master in the art of tailoring before risking all you've worked for and be sure to let me inspect your work when it's complete.

Combine in tailoring kit: 5 Crystalline Silk Threads = 1 Crystalline Fiber (trivial 51)
Combine in Glowing Bile Soaker: 3 Crystalline Fibers + 1 Glowing Wurm Bile = Glowing Silk Piece (never fails)
Combine in tailoring kit: 5 Glowing Silk Pieces + Fur-lined Coldain Prayer Shawl = Silk Coldain Prayer Shawl (trivial 115)

75 Cristaline Silk threds (NO DROP, STACKABLE)
5 Glowing Worm Biles (NO DROP, NON-STACKABLE)

The thread drops from spiders in Velketor's Labrynth and the shardworm bile drops from shardwurms in the Great Divide.

Silk Coldain Prayer Shawl

AC: 5
CHA: +5 WIS: +5 INT: +5
SV Fire: +5 SV Cold: +5
WT 2.0 Size: SMALL
Class: All
Race: All


Sixth Shawl / Part 6
Embroidered Coldain Prayer Shawl

Starts in the bank

You say to Rexx Frostweaver, "Am I worthy?"
Rexx Frostweaver says, "To ensure your worthiness you must continue to refine your prayer shawl. Speak with my wife Betti regarding the embroidered shawl and listen carefully to her words. Hurry now, there seems to be a sense of urgency about."

You say to Betti Frostweaver, "What embroidered prayer shawl?"
Betti Frostweaver says, "It will be an honor to assist you in fashioning an embroidered shawl. It is a very demanding product and I can see from the look in your eyes that you desire to burn your sewing kit in our furnace, but if you persevere, your efforts will be richly rewarded. When you are ready you must carefully weave a spool of sacred Coldain thread. Take the thread, this pattern, and the silk shawl and carefully embroider the pattern. The result will be most exquisite. Please show me if you manage to create one."
[Receive: Embroidered Prayer Shawl Pattern]

You say, "What sacred coldain thread?"
Betti Frostweaver says, "Take a woven frost giant beard, two siren’s hairs, two manticore manes and two drakkel dire wolf whiskers, and combine them in a sewing kit. The resulting thread will enhance your shawl’s power when embroidered in a special pattern."

You need to colect:
2 Sirens Hairs (found in CS off Sirens) NO DROP
2 Dire Wold Wiskers (Found in GD off Dire wolfs) NO DROP
2 Manticore Manes (found in EW off manticores) TRADEABLE
1 Frost Giant Beard ( Found off Giants in GD) TRADEABLE

In a Tailoring Kit: 1 Woven Frost Giant Beard + 2 Siren Hairs + 2 Manticore Manes + 2 Drakkel Dire Wolf Whiskers = Sacred Coldain Thread (trivial 148)
In a Tailoring Kit: Sacred Coldain Thread + Silken Coldain Prayer Shawl + Embroidered Prayer Shawl Pattern = Embroidered Coldain Prayer Shawl (trivial 204-209)

- Let here see your work when your done to start the 7th shawl.

Embroidered Coldain Prayer Shawl

AC: 6
STA: +6 CHA: +6 WIS: +6 INT: +6
SV Fire: +6 SV Cold: +6
WT 2.0 Size: SMALL
Class: All
Race: All


Seventh Shawl/ Part 7
Runed Coldain Prayer Shawl


Runed Coldain Prayer Shawl

AC: 7
STA: +7 CHA: +7 WIS: +7 INT: +7
SV Fire: +7 SV Cold: +7 SV Poison: +7
Effect: Flowing Thought 1 (Worn)
WT 2.0 Size: SMALL
Class: All
Race: All

Quick Reference List:

RECOMENDED  Skill Levels to have

  • Brewing: 168
  • Fletching: 162 works but 180 to 190 is preferred (given the low cost to raise Fletching)
  • Jewelcraft: 170 to 183
  • Pottery: 168
  • Tailoring: 168 to 175

Drops to Collect

  • 1 Runed Sea Shell (w/ 1 charge Enduring Breath) (non-stackable)
  • 1 Small Brick of Velium (non-stackable)
  • 1 Swordfish Tooth (non-stackable, no drop)
  • 1 Ulthork Tusk (non-stackable)
  • 1 Molkor Hide (non-stackable)
  • 3 Iceclad Cutlassfish (fished, not a drop per se)(stackable)
  • 2 Small Pieces of Velium (stackable)
  • 1 Royal Kromrif Blood (non-stackable)

Ingredients to Buy From Vendor

  • 2 Flasks of Water
  • 1 High Quality Firing Sheet
  • 1 Rubbing Alcohol
  • 2 Bars of Platinum
Overview of the Recipes and quest
  • Combine in Fletching Kit: Swordfish Tooth + Ulthork Tusk + Molkor Hide = Burin (Fletching 122-135)
  • Combine in Mortar and Pestle: Runed Sea Shell + Small Brick of Velium = Enchanted Velium Powder (Pottery <128)
  • Combine in Pottery Wheel: Enchanted Velium Powder + Water = Unfired Rune (Pottery 162)
  • Combine in Kiln: Unfired Rune + High Quality Firing Sheet + Water = Blank Rune (Pottery 17)
  • [Give: Trademaster Kroven: Blank Rune] [Receive: Prayer to Brell & Blank Rune]
  • [Say the Prayer to Brell by the podium in the library next to Loremaster Borannin] [PICKUP on the ground infront of the podium the Etched Rune Pattern ]
  • Combine in Fletching Kit: Etched Rune Pattern + Burin + Blank Rune = Etched Rune (Fletching 168) (also returns burin on success or failure)
  • Combine in Fish Oil Extractor: 3 Iceclad Cutlass Fish = Cutlassfish Oil (Never Fails)
  • Combine in Brew Barrel: Rubbing Alcohol + Small Piece of Velium = Liquid Velium (Brewing 135)
  • Combine in Brew Barrel: Liquid Velium + Cutlassfish Oil + Royal Kromrif Blood = Sacred Velium Ink ( Brewing 162)
  • Combine in Fletching Kit: Sacred Velium Ink + Etched Rune = Velium Etched Rune (Fletching 168)
  • [Give: Talem Tucter: Velium Etched Rune] [Receive: Casing Pattern & Velium Etched Rune]
  • Combine in Jewelry Kit: Casing Pattern + Small Piece of Velium + 2 Platinum Bars = Rune Casing (Jewelcraft 152)
  • Combine in Jewelry Kit: Rune Casing + Velium Etched Rune = Encased Velium Etched Rune (Jewelcraft 162)
  • [Give: Betti Frostweaver: Embroidered Coldain Prayer Shawl] [Receive: Runed Prayer Shawl Pattern & Embroidered Coldain Prayer Shawl]
  • Combine in Tailoring Kit: Encased Velium Etched Rune + Runed Prayer Shawl Pattern + Embroidered Coldain Prayer Shawl = Runed Coldain Prayer Shawl (Tailoring 162)

NPC Text

[Give: Betti Frostweaver: Embroidered Coldain Prayer Shawl]
Betti Frostweaver says, "Spectacular artistry! I doubt I could have done better myself. You’ll have to forgive me, I know time is short and I tend to carry on. This is the pattern for the making of a rune sacred to our people. It will be our final test of your craftsmanship and will put many of your skills to the test, but I trust you'll find the finished product to be more than worth the effort. Show Gilthan the silk shawl, he will set you on the path. May Brell always be with you outlander."
[Receive: Runed Prayer Shawl Pattern & Embroidered Coldain Prayer Shawl]

[Give: Gilthan Brittleblade: Embroidered Coldain Prayer Shawl]
Gilthan Brittleblade says ‘So, you’ve been chosen to attempt the rune, eh? Been ages since anyone’s even made an attempt. The rune represents the very essence of our people, our culture, and our religion. Take a sea shell runed with enduring breath and a small brick of velium and grind them together in a mortar and pestle. Add water to the powder and model the rune. Fire the rune with water and the best of firing sheets. Show the product to Trademaster Kroven."
[Receive: Embroidered Coldain Prayer Shawl]

[Give: Trademaster Kroven: Blank Rune]
Trademaster Kroven says, "Fine piece of work there, Verdandi, especially fer an outlander. Now yer gunna need to make a burin to etch the rune with. Once that's done ye need to kneel in the chapel and recite this prayer with total sincerity in yer heart. If yer plea be heard by our Father Brell he’ll bless ya with the knowledge necessary to carry on. With that knowledge you'll take the blank rune, the burin and a fletching kit to etch the rune. Show Grimthor the etched rune and he’ll guide you from there."
[Receive: Prayer to Brell & Blank Rune]

You say, "What burin?"
Trademaster Kroven says, "You’ll need a fletching kit and a fair bit of skill for this one, Verdandi. Round up a tooth from a swordfish and attach it to an Ulthork tusk wrapped in a Molkor hide."

[Give: Grimthor Brewbeard: Etched Rune]
Grimthor Brewbeard says, "That looks about right. You’re moving along well outlander. Next you’ll be needin to brew up a sacred ink to fill the grooves in your rune. Take Iceclad Cutlass fish oil, liquid velium, and some Royal Kromrif blood, brew them in the barrel here then take the product and the rune and combine them in a fletching kit. Show Talem Tucker the resulting item if yer successful."
[Receive Etched Rune]

You say, "What cutlass fish oil?"
Grimthor Brewbeard says, "Grab a pole and fish the waters in Iceclad until you catch yourself three Iceclad Cutlass fish. Place them in this oil extractor and you'll have whatcha need."
[Receive: Fish Oil Extractor]

You say, "What liquid velium?"
Grimthor Brewbeard says, "Collect a small piece of velium and a bottle of rubbing alcohol and brew them together in a barrel. It ain't easy, but it should prove to be a minor task for the likes of you."

[Give: Talem Tucter: Velium Etched Rune]
Talem Tucter says, "I’ve heard of your mission, Verdandi. I must admit that I had my doubts you’d make it this far. The rune’s creation is nearly impossible for even the most skilled of Coldain craftsmen. You should be exceedingly proud. Many have attempted this feat and nearly all have lacked the skill, faith, patience and persistence that is prerequisite for what destiny holds in store for you. You are now ready to use this pattern to construct the sacred rune’s casing and complete the runed shawl."
[Receive: Casing Pattern & Velium Etched Rune]

You say, "What casing?"
Talem Tucter says, "Combine two platinum bars, a small piece of velium and the casing pattern in a Jeweler’s kit. Take the completed casing and the rune and combine them in the same kit. When this is done all that’s left is to tailor the rune to the shawl with the pattern. Take the finished product to Borannin, I’m sure he’s eager to speak with you."

[Give: Loremaster Borannin: Runed Coldain Prayer Shawl]
Loremaster Borannin says, "Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain’s most perilous tasks. One is being prepared for you as we speak, please check back with me soon and I will outline the details for you. Until then, Verdandi, allow me to commend you on a job well done!"
[Receive: Runed Coldain Prayer Shawl]


Detailed Instructions

Skill Info

Brewing: Ahhh, near and dear to my heart, my very first trade skill! Brewing is quite simple. There are no portable containers, you must use the brew barrels located in or around pubs in cities. You get the ingredients for your recipe, put the required amount of each into the brew barrel, and combine. Some recipes require foraged items, but it is possible to go all the way through brewing strictly on store bought ingredients. Just check your Recipes and Trivials and Supply Locations and have at it.

Note that there are a few varieties of liquids that can be brewed. The originals are the alcoholic brews. These must be placed in a main inventory slot and right clicked to drink. They are intoxicating and will affect your stats, your speech, and your vision. Drinking them will build your alcohol intolerance, which moderates their effects. Then there are the non-alcoholic drinks. Some of these will be automatically imbibed and fill your need for drink just like water or milk do. Others of the non-alcoholic brews cannot be drunk and are instead used in tailoring, smithing, or quests. For most of these it's a good thing that they cannot be drunk. Look at the ingredients that go into them and you'll see what I mean. Ick.

Fletching: Fletching is one of the easiest skills to raise because it's relatively cheap and you can go from 0 to over 200 in front of a single vendor. There are two purposes to fletching: making bows and making arrows. Bows are much more difficult and expensive and totally unnecessary to skill for the shawl, so don't worry about them. Look at the Fletching Supplies page for a vendor that has "arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3)" and a fletching kit. Be careful, as many vendors have all of the components but no kit. For which recipes to use, many recommend Aoenla's Guide to Raising your Fletching Skill. Basically, there are four parts to an arrow: point, fletch, shaft, and nock. Don't be confused by vanes, they are just another kind of fletch. You just put one of each of the four ingredients into your kit and combine them, to make a batch of arrows. Each of the four components come in varying qualities. The higher quality (and therefore more expensive) the components, the better the arrow will be. The progression of trivials is messier than in some skills because there are so many variables, so just watch your charts.

Jewelcraft: Yes, the much maligned jewelcraft. It's more expensive than many skills, but not as bad as some might claim. I went from 0 to 185 in about 2.5kpp. Everything you need for shawl skill can be found on merchants in many cities, although most ingredients are also drops. Only the few most valuable gems are available as drops only. There are two basic kinds of jewelry merchants and they are usually found right next to each other in the jewelry shop or casters guild of a city. See the Jewelcraft Supplies page for specifics. Typically one vendor has 18 gems starting with malachite, the cheapest and easiest, and running up through rubies. These are the ones you will want to focus on while practicing. All of these also drop from various mobs throughout Norrath. The other standard vendor has the very important Jeweler's Kit and the four old world metals: silver, electrum, gold, and platinum. I believe one or more of these metals are also extremely rare drops off of the muddites in Beholder. In a few levels of hunting there I got one electrum bar once, so either they very rarely drop or someone was being silly and fed it to the muddie. Either way, it is definitely not an adequate way to acquire your metal for our purposes here. The jewelry merchant in Thurgadin is the only source of velium bars for jewelcraft, but you won't have to go anywhere near that stuff for the shawl quest.

To actually make jewelry, all you do is put one bar of your chosen metal and one of your chosen gems in the Jeweler's Kit and combine them. In order to make jewelry with stats, you must first have an enchanter magically enchant the metal via their line of spells for that purpose. Jewelry that is made with plain metal that has not been enchanted has absolutely no stats and is only worth anything to a vendor, who will usually pay just a smidgen less than the ingredients. If you use enchanted metal, the vendor will give you back a smidgen more than the cost of the ingredients. However, given the time involved in enchanting even a single stack of metal, the mind-boggling number of stacks of metal you'll be using, and the meditation time required to keep regaining enough mana to do the enchanting, you'll almost certainly want to stick to unenchanted metal for practicing. You could regain the money lost more quickly by spending that time hunting rats. This is, of course, assuming that you do not intend to sell your successes to players, as I suspect most shawl jewelers do not.

The jewelry kit has four slots but you will never have more than two ingredients, at least not for existing recipes. Items get progressively harder by the metal you are working with. Within the recipes for a metal, they also get progressively harder by the gem. Silver is the easiest metal, then electrum, gold, platinum, and velium, in that order. Gems increase in difficulty according to the price of the gem. So, the cheapest gem (malachite) plus the cheapest metal (silver) is the easiest thing you can make. The most expensive gem (blue diamond, not sold on vendors) plus the cheapest metal (silver) is only slightly easier than the cheapest gem (malachite) plus the next metal (electrum). If I've confused you, see the Jewelcraft Trivial Chart for a more obvious visual display. You will probably also want to print this chart to refer to while working, as it is one of the best available for printing purposes.

Just in case you're wondering, Imbued Jewelry works along the same principles as regular jewelry except that only certain gems can be used. Each Norrathian diety (excepting Veeshan) has a specific gem which can be imbued by one of their followers of the right class, and which then gives unique stats. As it is more complicated than regular jewelcraft and does not fill any particular gap in trivials, however, you won't need to deal with it for the purposes of the shawl.

Item and Recipe Details

Runed Sea Shell: The shell that you need only drops off of sirens in Siren's Grotto and has one charge of Enduring Breath. There is a necklace that drops in Cobalt Scar and maybe also in SG that has multiple charges of EB, but it will not work. Likewise there is a shell also called a Runed Sea Shell that drops in CS that has charges of Cloud. That also will not work. You need the item called a Runed Sea Shell that has one charge of Enduring Breath and can only be found in Siren's Grotto. They are not no drop, so buying them might be a good option if you can afford it and cannot get a group sufficient to tackle the sirens in SG. They're not easy. Because I was given my shell, I did not have to fight the sirens so I cannot give any firsthand info on how to find and fight them. I do know that they are at the bottom of the well and cannot be pulled out of the water to the area above the well. You must go down to them to fight them, although I believe it is possible for a sufficiently high level person to single pull them away from their spawn locations. They are tough and the shell is a somewhat rare drop. If you have trouble getting one to drop or getting a group together to attempt them, try auctioning in the zone. At least they have no use outside this quest, so you have a reasonable chance of getting one from others in the zone who get one and don't need it. Once you have your shell and are ready to attempt the first combine, be aware that the trivial is very low so it is unlikely to fail...but the possibility is there. This was so reliable that it was thought to be unfailable until a very recent report that it had in fact failed on someone. 

Etched Rune Pattern or How do I use this infernal Prayer to Brell?? First, go to the Temple of Lore and stand facing the stage. See how there are steps on either side of the stage that lead up to it? Go stand in the area to the left of the stage at the base of the steps on that side. Then recite the prayer that Trademaster Kroven gave to you. Make sure you are saying it in /say and without any misspellings and that you do not have anyone targeted. Don't put it into a hotkey on the five different lines, it must be typed out all in one big long shot. You will get the message "You have been inspired!" and the pattern will appear on the ground in front of the stage...NOT at your feet . There are reports that it is on a timer, so it is possible that you might do everything right and still not get inspired if someone has done it within 45 minutes or so. Try coming back later. Note also that there seems to be a problem getting the pattern to appear if the Grand Historian Thoridain is not in his usual spot on the stage. If he is out of place you may need to petition for him to be escorted back before Brell will see fit to provide you with the pattern. For reference, since you can't read the prayer scroll and type it at the same time, the prayer is:
"Oh Brell, Thank you for protecting me and seeing me through my trials. Forgive me for the things I think and say and do that displease you. Please reveal to me your will and bless me with the patience and obedience to do that which you desire. Amen."

Swordfish Tooth: These only drop from the swordfish in Siren's Grotto. They are found in a few different places, but are often in the company of the seahorses. Seahorses are are quite a handful because of their nasty stuns, so I recommend going for the spawns up top where it is possible to single pull one swordfish. Using invis, from the West Wastes zone follow the tunnel turning right when it branches. When you reach the open area, hug the right wall and move up to the edge of the water. The little corner of land against the wall next to the water is reported to be a safe spot if you sit all the way back. We only found one swordfish there but I do not know for sure whether there are ever more than that, so plan accordingly. You'll probably have to move out into the middle of the pool to get close enough to pull, so make sure your puller is careful to watch the wanderers that come near the water out there. Also while pulling and fighting, be careful not to get too close to the two static spawns on the far side of the pool opposite our little ledge. My group of three 54+ took out the fish but it was a tough fight. We fought on the underwater ledge at the base of the little waterfall, but tried to stay away from the far side of it to avoid agroing the static spawns just across the water. The tooth does not drop every time, but they are reasonably common.

Ulthork Tusk: Ulthorks are found in East Wastes and in Siren's Grotto. The tusks are tradeable but valuable because they can also be turned in to one of the Othmir in Cobalt Scar for a quest that sometimes results in a high end gem reward. This is good because it means people might hang onto them and not just destroy em immediately, but it also means that they might cost you a bit if you try to buy. Ulthorks are very common in Siren's Grotto, but are also much tougher. So, if you're in no particular hurry and want some exp, that's a great place to try. The ulthorks in East Wastes are equally common and much easier, so that's a faster source. I was given my tusk so I never had to actually hunt for it, but my understanding is that you while they don't drop every time, you shouldn't have to nearly exterminate the species to get one tusk. I believe the ulthork are most common in the northeast portion of East Wastes. Just follow along the water north from the bridge.

Molkor Hide: Here again I was given my hide so I don't have any first-hand experience with getting one. As far as I know, molkor are only found in Siren's Grotto where they are very common. The hides are tradeable and not good for much else, so you could probably get one from other folks if you can't round up enough troops to do them yourself. I don't know how exactly how common they are, but the friend (/wave Xlint) who gave me mine gave me five all at once, so I'm guessing they're not terribly rare.

Iceclad CuTlassfish: These must be fished out of the water in the Iceclad Ocean but can be fished even if you start with 0 skill. In order to fish, you must buy a fishing pole and some bait from one of the many vendors in just about any city that have them. You have to use a skill hotkey out of the banks of hotkeys that come premade, same as the ones for kick or hide or forage. Equip your fishing pole in your primary hand, sit or stand in front of water, hit your hotkey, and if you have any bait on you, you will cast your line. After a pause of maybe 20 seconds or so, you will get a message saying whether or not you caught anything If you did catch something it will appear on your cursor. In addition to fresh fish, you will also sometimes get tattered sandals, rusty daggers, or fish scales. Sometimes you might lose your bait, and each time you catch something you will use up one bait, so be sure to bring along at least a few stacks, maybe even a whole bag full. Some zones also have other special things that you can fish up. For our purposes in Iceclad, the only thing you need to save will be the Cutlassfish. You may get a lot of other stuff before you get the ones you need, just keep on a-fishin' and eventually they'll come. In Norrath as in anywhere else, fishing is a hobby best suited to the patient. So sit back, pop open a short beer, and contemplate the waves. Of course, you might first want to find somewhere relatively out of the way from wandering mobs to avoid any unpleasant interruptions. I used a nice little clearing at the water's edge just a wee bit north of the bridge. It's steep getting down there but very secure and serene.

Royal Kromrif Blood: Get thee to Kael, and bring along some help. The blood only drops off of either of the two Iceshards, Klaggan Iceshard or Vorken Iceshard. I have not yet had the pleasure of meeting either of them, but I am told they spawn in the "Keep area". Klaggan is on the throne and Vorken is to his right. They apparently have long respawn times compared to the other giants in the area, and both sometimes have placeholders up. They do not always drop the blood but it is quite common. If the giant has any on him, it can be pickpocketed by a non-kos rogue with very high skill. Pickpocketing always runs the risk of creating agro, however, so make sure your rogue is aware of the danger and prepared to flee. I am told that if it is successfully pickpocketed the giant's loot table will eventually reset after an unknown period of time, perhaps half an hour or more. It seems that a sufficiently talented single group of level 55-60 can crawl their way to the area and kill these giants. A 60 wiz friend of mine also had a 60 shadowknight feign-pull one of them to the zone where the two of them killed it. So it seems that the giants themselves are not as much of a problem as getting to them. The blood, however, is not no drop. So, if you cannot find a way to get it off the giants yourself, you can always try to buy. I am told that the going rate is 5k though, so that won't be an option for everyone. This ingredient and the runed seashell are the ones that holds up the seventh shawl for most folks.

Rubbing Alcohol: Praise Brell! Rubbing alcohol is now available in Thurgadin! Go pay a visit to the bartenders of The Icy Mug at -50, 100 in Thurgadin for your very own locally sourced rubbing alcohol. While you're there have a drink in memory of the mortician in Cabilis, whose sales have dropped off rather suddenly.



Eighth Shawl / #8
Blessed Coldain Prayer Shawl

You have made it to the final shawl! Hallelujah! Soon you too shall be the owner of the most drooled over shoulder equipment in Norrath. But don't count your aviaks before they've still have much work ahead. Last but most certainly not least among the skills you undertake is smithing. Happily, the reward at the end make it so very worthwhile! Enjoy the final stages of your quest!

Important Note: PLEASE read The Warning about the bug in summoning the Dain for this quest. I don't like to shove specific spoiler information on anyone, but this aspect could not possibly be working as intended and can result in a VERY nasty and unnecessary delay.

Blessed Coldain Prayer Shawl

AC: 8
STA: +8 CHA: +8 WIS: +8 INT: +8 HP: +50 MANA: +50
SV Fire: +8 SV Disease: +8 SV Cold: +8 SV Magic: +8 SV Poison: +8
Effect: Flowing Thought 3 (Worn)
Focus Effect: Zephyr of  Brell
WT 2.0 Size: SMALL
Class: All
Race: All

Quick Reference List:

Highest Skill Trivials

  • Jewelcraft: 182
  • Smithing: 187
  • Tailoring: 176

Drops to Collect

  • 8 Velium Hound Fur (stackable)
  • 4 Large Bricks of Velium (not stackable)
  • 15 Blocks of Velium (not stackable)
  • 2 Unrefined Diamonds (stackable, no drop)
  • 3 Unrefined Emeralds (stackable, no drop)
  • 3 Unrefined Sapphires (stackable, no drop)

Implements to Make or Buy from PC

  • 1 File
  • Etching Tools
  • Jewelry Kit

Ingredients to Buy From Vendor

  • 8 Silver Threads
  • 19 Coldain Velium Temper
  • Velium Smithy Hammer
  • the 8 various Plate Armor Molds
am i ready to make armor Check list;
  • 15 Folded Sheet of Velium
  • 8 Soft Fur Padding
  • 8 Velium Rings
  • 2 Faceted Diamond
  • 3 Faceted Emerald
  • 3 Faceted Sapphire
  • 8 Plate Molds
  • Jewelry Kit
  • Velium Smithy Hammer
  • Etching Tools

Overview of the Recipes

Optional Recipes

  • Combine in Brew Barrel: Flask of Water + Allspice + Brown Algae + Shotglass = Coldain Heater (Brewing 158)
  • Combine in Mortar & Pestle: Celestial Solvent + level 39+ Spell Research Component = Celestial Essence (never fails)
  • Combine in Brew Barrel: Coldain Heater + 4 Celestial Essence = Coldain Velium Temper (Brewing 136)
  • Combine in Forge: 3 Small Pieces of Velium + Coldain Velium Temper = Small Brick of Velium (Smithing 38)
  • Combine in Forge: 3 Small Bricks of Velium + Coldain Velium Temper = Large Brick of Velium (Smithing 38)
  • Combine in Forge: 3 Large Bricks of Velium + Coldain Velium Temper = Block of Velium (Smithing 38)
  • Combine in Forge: 2 Small Pieces of Ore + Flask of Water = Metal Bits (Smithing 21)
  • Combine in Forge: Flask of Water + Metal Bits + File Mold = File (Smithing 21)

Preparing to Craft the Armor

  • Combine in Tailoring Kit: Velium Hound Fur + Silver Thread = Soft Fur Padding [No Drop](Tailoring 176)
  • Combine in Forge: Large Brick of Velium + File + Coldain Velium Temper = 2 Velium Rings (Smithing <=75)
  • Combine in Forge: Block of Velium + Coldain Velium Temper + Smithy Hammer= Folded Sheet of Velium (Smithing <=75)

Royal Velium Armor - all No Drop (make 2 bracers) (Dont use small or large Molds)

  • Combine in Forge: Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Bracer Mold = Royal Velium Bracer (Smithing 178)
  • Combine in Forge: Velium Rings + 1 Folded Sheet of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Boot Mold = Royal Velium Boots (Smithing 176)
  • Combine in Forge: Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Vambraces Mold = Royal Velium Vambraces (Smithing 178)
  • Combine in Forge: Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Gauntlet Mold = Royal Velium Gauntlets (Smithing 178)
  • Combine in Forge: Velium Rings + 2 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Helm Mold = Royal Velium Helm (Smithing 178)
  • Combine in Forge: Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Breastplate Mold = Royal Velium Field Plate (Smithing 187)
  • Combine in Forge: Velium Rings + 3 Folded Sheets of Velium + Soft Fur Padding + Velium Smithy Hammer + Plate Greaves Mold = Royal Velium Greaves (Smithing 187)

Faceted Gems - all No Drop

  • Combine in Jewelry Kit: Unrefined Diamond + Etching Tools = Faceted Diamond (Jewelcraft 182)
  • Combine in Jewelry Kit: Unrefined Emerald + Etching Tools = Faceted Emerald (Jewelcraft 171)
  • Combine in Jewelry Kit: Unrefined Sapphire + Etching Tools = Faceted Sapphire (Jewelcraft 177)

Imbued Royal Velium Armor - all No Drop (make 2 bracers) *armor and etching tools are returned upon failure*

  • Combine in Jewelry Kit: Royal Velium Bracer + Faceted Sapphire + Etching Tools = Imbued Royal Velium Bracer (Jewelcraft 177-178)
  • Combine in Jewelry Kit: Royal Velium Bracer + Faceted Sapphire + Etching Tools = Imbued Royal Velium Bracer (Jewelcraft 177-178)
  • Combine in Jewelry Kit: Royal Velium Boots + Faceted Emerald + Etching Tools = Imbued Royal Velium Boots (Jewelcraft 178)
  • Combine in Jewelry Kit: Royal Velium Vambraces + Faceted Sapphire + Etching Tools = Imbued Royal Velium Vambraces (Jewelcraft 179)
  • Combine in Jewelry Kit: Royal Velium Gauntlets + Faceted Emerald + Etching Tools = Imbued Royal Velium Gauntlets (Jewelcraft 177-178)
  • Combine in Jewelry Kit: Royal Velium Helm + Faceted Emerald + Etching Tools = Imbued Royal Velium Helm (Jewelcraft 177-178)
  • Combine in Jewelry Kit: Royal Velium Breastplate + Faceted Diamond + Etching Tools = Imbued Royal Velium Breastplate (Jewelcraft 181-182)
  • Combine in Jewelry Kit: Royal Velium Greaves + Faceted Diamond + Etching Tools = Imbued Royal Velium Greaves (Jewelcraft 181-182)

once u have all 8 of the finished armor combind them in the bag u get 


NPC Text

*ALERT*: READ The Warning before you give your shawl to ANY coldain associated with the Eighth Shawl. If you give your shawl to certain coldain before the Dain has been summoned, you may lose your ability to summon the Dain entirely, meaning you will have to wait for him to spawn on his own and nab him before he's killed. The (Original) and (Approved) notes throughout the NPC Text are related to this issue. See The Warning for details.

[Give Loremaster Borannin: Runed Coldain Prayer Shawl (Original)]
Loremaster Borannin says, "Incredible! Never before has an outlander been skilled and determined enough to craft our sacred rune. You are now worthy of the Dain’s most perilous task. You should seek an audience with the Dain immediately. Show him your Runed Prayer Shawl; he will give you the task that has been prepared for you. If the Dain is away show your Shawl to Chamberlain Krystorf and he will call for him."
[Receive: Runed Coldain Prayer Shawl (Original)]

If the Dain is not up...
[Give Chamberlain Krystorf: Runed Coldain Prayer Shawl (Original)]
Chamberlain Krystorf says, "One moment the Dain has been waiting for you. I will call for him.. oh here he is now, show your shawl to him."
[Receive: Runed Coldain Prayer Shawl (Approved)]

You say, "Hail, Dain Frostreaver IV"
Chamberlain Krystorf says, "YOU do not speak to the Dain so formally, Barbarian! Maybe you should return to our temple to learn more of proper custom when in the presence of a Dain of Thurgadin."

[Give Dain Frostreaver IV: Runed Coldain Prayer Shawl (either Original or Approved)]
Dain Frostweaver IV says, "Ah Verdandi. I was hoping to see you. We require your skilled hand. The Armory is overtaxed preparing armor for the war that we are preparing to wage on the Giants of Zek. We need you to help by creating some Field Plate for a mission that is near to execution. Go see Loremaster Solstrin in the Hall of Ancestors, give him these orders. He holds the lore recorded on how to make the field plate."
[Receive: Runed Coldain Prayer Shawl (Approved) & Royal Coldain Orders]

[Give Loremaster Solstrin: Royal Coldain Orders]
Loremaster Solstrin says, "So, the Dain needs your assistance with the Field Plate. The Dain must trust you a great deal to impart the wisdom of our armor creation to you. Here are the tomes. The first details how to make the basic armor, the other details how to begin [working with gemstones]. If the Dain is asking you for them you should place them in an [Issue Kit]. May Brell guide your hand friend, good luck to you."
[Receive: Forge of Icewell Keep & Precious Gem Study]

You say, "What about working with gemstones?"
Loremaster Solstrin says, "Aye, gems are placed within the armor. Brell is pleased with this fusion of ore and gem. The combination produces a sturdy piece of armor. You will need some Etching Tools to work with the gems. If you ask Meg Tucter for a set, she should have some lying about."
You say, "What about the issue kit?"
Loremaster Solstrin says, "The Standard Issue Kit is what we issue to soldiers at the beginning of their mission. I have this empty one here. Before I give it to you, could you show me your Runed Coldain Prayer Shawl? I would like to see how skilled you are.'

You say, "I need a set of Etching Tools" to Meg Tucter in the Gem shop in Thurgadin
Meg Tucter says, "Oh, really? There are not many that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. There is no need to return the tools, Talem recently made me a new sturdy set. Brell bless him."
[Receive: Etching Tools]

[Give Loremaster Solstrin: Runed Coldain Prayer Shawl (either Original or Approved)] Located in Icewell keep
Loremaster Solstrin says, "Amazing, your skill is truly great. I am sorry that I had doubted you. Here is the empty Issue Kit. Place a full set of Imbued Royal Velium armor in it before giving it to the Dain."
[Receive: Issue Kit & Runed Coldain Prayer Shawl (Approved)]

Note: Click COMBINE after you put all 8 peices of armor in it before handing it to the Dain!

[Give: Dain Frostreaver IV: Coldain Standard Issue Kit]
Dain Frostreaver IV says, "Excellent work Verdandi. If I didn't know I would assume this was made by our most skilled artisans. You must hurry, General Bragmur has formed camp in Iceclad. Take the kit to the General, he had to drudge forward without any armor. His [mission] must be a success if we hope to successfully defend Thurgadin against the Giants."
[Receive: Approved Issuing Box AND Expedition Orders]

You say, "What mission?"
Dain Frostreaver IV says, "After General Bragmur has equipped the armor you have created for him, give him these orders. He is a skilled diplomat and will need to reach the pirate Gnomes. We must enter into a pact with them. We will supply them with the velium that they need to build their silly gadgets, and they will take their ship back to Antonica and call for reinforcements from our ancestors. We hope they will accept this pact, after all Brell has been known to align himself with Bristlebane whom the Gnomes of Iceclad follow. You may be an important [factor] in their success"

You say, "What factor?"
Dain Frostreaver IV says, "I fear that spies lurk in every corner. You may need to help the General reach the gnomish camp if the Kromrif has gotten word of our efforts. You should call on any allies that you have to assist in case they ambush you. Brell bless you Verdandi, good luck."

Head to Ice Clad Ocean with your raid force. and gather around the General

You say, "Hail, General Bragmur" in Ice Clad Ocean
General Bragmur says, "Please keep yer voice down I am busy here. If you do not mind I would ask that ya kindly leave."
[Give General Bragmur: Approved Issuing Box]
General Bragmur begins to put the armor, "Finally the Dain has gotten word of my arrival here. I await his final orders before proceeding."

the General Despawns and Respawns instantly with the armor on

[Give General Bragmur: Expedition Orders]
General Bragmur says, "The final orders, follow me closely! I pray that the Kromrif have not learned of our plans to align with the gnomes."

{General wanders off, waves of fighting with wolves and giants ensue....}

Commander Vjorik shouts, "The tracking wolves have found the Coldain! To the South West, Charge him!"
Commander Kvarid's corpse shouts, "Arghhhh! Though you have felled me your plans shall not succeed! Rallos will destroy you all for invading our lands!"

{...when you've successfully reached the gnomes...}

General Bragmur says, "Lo there gnomes! Tell me is your camp located nearby?"
Ratop says, "Yar ye scruvy bearded dwarf, just over tha hill there."
Ritap says, "Arrrrrrrrrrr!"
Captain Nalot says, "Hrm? Who is scuffin' around out here?"
Captain Nalot says, "Arrrrrr what is it ye want?"
General Bragmur says, "Well ya see sir, we have a surplus of Velium that we would not mind sharing with you for yer tinkerin' but would ask a favor in return for it."
Captain Nalot says, "Velium eh? Well there matey lets hear what you have got to say!"
Adisson Stubblechin says, "Arrr. Ahoy there, ya hull-faced, landlubbin', mast rats! Keep them beady eyes open! Remember, yer mean, nasty, pirates! Keep yer eyepatches square as a jig and yer rapiers sharp as a barnacle!"
General Bragmur says, "I represent the Dain in this matter, we would like for you to use yer Icebreaker there to head to Antonica and bring reinforcements for the war that is preparing to ensue. We are needin' all the help we can get against the Kromrif."

{Avatar of Below spawns.}

Avatar of Below's voice echoes through the area. "The efforts to help the Coldain and bring them together with the gnomes of Iceclad is quite impressive. There will be no doubt that they will continue to increase in power until they can overtake the Giants of Zek. Hey there, what is that on your shoulder?"
[Give Avatar of Below: Runed Coldain Prayer Shawl (Approved)]
Avatar of Below holds the shawl up close to one eye to look at the rune sewn into it. He smiles to himself and then drops it to the ground and places one hand on it. A bright blue glow starts to emanate in the snow, then there is a sudden flash! The Avatar has dissipated. All that is left behind is the Shawl lying in the snow, shimmering with a new power. Verdandi slowly bends down to pick it up, and is infused with a blessing from Brell.
[Receive: Blessed Coldain Prayer Shawl]
General Bragmur says, "I must go tell the Dain of these events immediately!"
Captain Nalot scratches his head, "Yar ya do that ya crazy Coldain."

at this point if your are wanting to MQ the shawl have the person wanting the shawl do the hand in to the avatar of Below and they will get the 8th shawl

Detailed Instructions

The Warning - Dealing with the Dratted Dain
In order to complete this quest you must meet with the Dain. He is a popular raid target because he drops some nice equipment and quest items. This means that he is very rarely to be found alive and well. Since we need him for the quest, the coldain allow us to summon him once so that we don't have to spend ages hanging out waiting in Icewell and competing with raids when he does appear. The problem is that if you follow the quest instructions in order as they are given by the coldain, you need the Dain twice and therefore have to wait around for him the second time anyway. That's government for you.

The way it works is that there are two versions of the Runed Coldain Prayer Shawl. The first is the "Original" one you create during the seventh shawl quest, while the second is the "Approved" one that you get back upon showing the first to any of the eighth shawl quest coldain except for Loremaster Borannin. I have noted throughout the NPC text which version you can give to which coldain (of those who ask for it) and which version they will give you back. You can tell the two versions apart by holding your shawl on your cursor and having someone cast the spell Identify on you (or cast it on yourself). If it identifies as "Runed Coldain Prayer Shawl", it is the Original version. If it identifies as "Approved by the Dain", it is the Approved version.

Therefore, the way to do the quest without losing your ability to spawn the Dain is thus:
Step 1: Talk to Loremaster Borannin if you did not already at the end of the seventh.
Step 2: Craft all of the pieces of Imbued Royal Velium Armor.
Step 3: Spawn the Dain if he is not already available and get the Royal Coldain Orders.
Step 4: Immediately run to Loremaster Solstrin and get the Issue Kit.
Step 5: Immediately combine the prepared armor in the Issue Kit.
Step 6: Immediately go give the Coldain Standard Issue Kit to the Dain.
Step 7: Whenever your raid force is ready, take the Approved Issue Kit to General Bragmur in Iceclad and complete the quest with the war and ending conversation with the Avatar of Brell.

Everyone except for Loremaster Borranin and Meg Tucter are in Icewell Keep. The Chamberlain and Dain are up top in the Dain's throne room. From the entrance to the fortress take the second hallway either on the right or left and go up the stairs. That puts you on the second floor, where you will find another set of stairs right next to those that will take you up another floor. The Chamberlain stands just to the left of the Dain's throne at about 685, 8. The Dain himself wanders between his throne or his bedroom, which is through the hidden passage through the curtains behind his throne. There is no danger to going back there as long as you are not kos to either Coldain or Dain factions. Meg Tucter is out in Thurgadin itself. From the entrance to the Thurgadin town area, turn right and she's in the first shop on the left, the jewelery shop. Loremaster Solstrin can be found in the basement of Icewell Keep. From the front entrance to the fortress, go straight back and to the left around the ice tunnel coming down through the middle of the room. Go through the hallway in the back of the room and to the left and take the door on the left between the two Watchers. He is all the way down at the bottom at loc 782, 200.

Dain Faction: If you have gone completely through the first seven shawl quests doing all the work and receiving all of the faction hits yourself, and have never taken any additional positive or negative hits to Dain faction, you will be dubious to the Dain. That's okay, dubious will work just fine. If you're threatening or scowling, you can improve your Dain faction by getting hits off of the death of some prominent giants like King Tormax and his few closest buddies, or by completing certain quests. The hits from King Tormax are quite large while the hits from quests are relatively tiny...but are easier if you don't have access to a Tormax raid. You can try repeating the first and second shawls or the beginning of the Phenocryst Focus quest. There are numerous other possibilities, although they may be no more palatable. For more details go to the Quests Forum and run a search for "Dain faction".

Some additional Dain suggestions: If there is a large force in the zone and you have the slightest suspicion that they might nab your Dain in the time between you spawning him and running to Loremaster Solstrin and back, try to get them to agree to leave him alone while you're gone. Getting a friend to hang out and keep an eye on the Dain for you wouldn't hurt. Just don't forget to use the combine button on that issue kit before you give it to the Dain. Failure to do so will result in the Dain returning an empty issue kit to you. Ouch.

Basic Smithing Information
The most basic smithing recipe uses a flask of water, a certain size and type of ore, and maybe a mold specific to the item you wish to make. The most common kinds of ore are just plain "ore", "medium quality ore", "high quality ore", "acrylia", and "velium". Ore and medium quality ore are only available on vendors. High quality ore is available both as a drop and in limited quantities on vendors. Acrylia and velium are only available as a drop. They all can come in small pieces, which are stackable, and small bricks, large bricks, and blocks, which are not stackable. You generally need to use one of the conversion recipes to turn your raw ore into bits, sheets, or folded sheets, which then go into the recipe for whatever you wish to make. Other ores too numerous to name also drop from the Planes but are not necessary for your purposes here.

When smithing you combine your ingredients in one of the stationary forges located throughout cities and towns. (You may have heard of the infamous "never fail forge" located deep in Dalnir. It sounds too good to be true because it is. This forge will indeed never fail, but only works on the recipes for a certain quest, and cannot be used for anything else.) Simply put your ingredients into the forge and hit combine. Often when turning your raw ore into one of the prepared states (bits, rings, sheets, etc) you may get back more than one when successful, so watch for notes about a recipe's yield when buying or collecting materials. You may also sometimes need one of the several different kinds of hammers that are sold by ore vendors. When a hammer is required, you will get it back whether or not you succeed at an attempt, so they can be reused indefinitely. There are reports that the Velium Smithy Hammer or Combine Smithy Hammer can be used in place of the plain ole generic Smithy Hammer. If the recipe specifically calls for one of the specialty hammers then you must use that one, but if it only calls for a regular Smithy Hammer, you should be able to use either of the others. Please report it to the message boards if you find recipes with which this does not hold true. There are many other specialty smithing hammers that may or may not work for regular recipes, but there is no reason why you would want one of them instead of these for the shawl quest.

You have probably heard of cultural smithing. Cultural recipes are those that can only be done by a person of the right race and can only be created in one of the special forges in that person's home city. The special forges cannot be used for regular recipes or by anyone who is not of the right race. There should also be regular forges elsewhere in the city, so if the forge you're at has a special name at the top of the open container window then keep looking. See the Smithing Recipes for specifics about the various things you can smith.

What about that Etched Velium Armor stuff?
You may have seen etched velium armor for sale in the Bazaar and wondered how people turn the No Drop quest armor into something sellable. This is done by combining a piece of imbued royal velium with the etching tools from Meg Tucter in a jewelry kit to make a tradeable version of the armor. Like the no drop stuff, it has a very pretty dark blue plate look. Once a piece has been etched it can not be changed back and will be useless for the quest. See the Jewelcraft Recipes for more details.

Velium Hound Fur: Velium Hounds are found in Western Wastes. Getting sufficient fur might not be as easy as it sounds. A tracker can be invaluable here. The wolves share a spawn table with the other animals in the area so you could try killing other roaming animals. The only problem with this is that eventually all that is left are various creatures like cragwyrms that give Claws of Veeshan faction hits, so everyone leaves until the next time the zone is reset. The wolves are not on any faction so the dragons don't seem particularly concerned when they see you killing them. If you are good faction with the dragons, you can ignore most of them. Just be aware that there is one dragon near the Temple of Veeshan zone which is on the Kunark dragon Ring of Scale faction, and one in the wyvern caves which appears to be on Guardians of Veeshan faction, to which everyone is kos. If you haven't the fighting resources to collect furs yourself, you can buy them from other people but expect to pay anywhere from 300pp to 2k EACH, depending on your server.

Velium: Get yerself back to Crystal Caverns or Velketor's! Remember your old buddies the orc miners and the crystalline spiders? They miss you! Go pay them another visit. If you still have an aversion from collecting last time, you can also try the various icy-looking golems in places like Velks or the Tower of Frozen Shadow or down the pit in Icewell Keep. There are extra recipes provided in the Overview of the Recipes up above so that you can convert the different kinds of velium that drop into the large bricks and blocks that you need. There is no need for you to use all of those recipes if you have enough large bricks and blocks.

Coldain Velium Temper: You can acquire the temper you need for making folded sheets either by buying from the vendor in the Thurgadin Mining Company at 41, -111 in Thurgadin, or by brewing it yourself. It costs about 26pp each to buy, and about 6-15pp each to make, depending on whether you loot or buy your research components. Allspice can be bought from several different alchemy vendors around Norrath, including Hulda in the Thurgadin bank. Brown algae is available only from Blumblum Swigwater, one of the othmir in Cobalt Scar. Celestial solvent is only available from a few Poison Vendors. There is a list of research components that work for celestial essence here.

Unrefined Gems: These drop from the shimmering geonids in the Wakening Lands cave and from the wyverns in Western Wastes. They are No Drop. As far as the geonids go, only the shimmering ones drop gems. However, every single shimmering geonid drops one of the three gems, so you shouldn't have to kill the poor things for ages. Regular geonids are placeholders for the shimmering ones, so you might also have to kill some of them to get spawns. The faction hits for killing geonids are big enough that you might want to focus on wyverns if geonid faction is important to you. Alternatively, you could spend some time building up geonid faction before trying for your gems. The easiest way to do this is by repeating the beginning of the Phenocryst Focus quest. Geonids in Crystal Caverns do not drop the right gems.

As for the wyverns, the burrowing wyverns also drop a gem every time. The gems sometimes drop off of huntresses and hunters as well. Wyverns are on Claws of Veeshan faction but do not give faction hits when killed. They do summon though, so any tactics that require putting space between them and yourself are not likely to work. As with hunting velium hounds, be careful if you are near the Temple of Veeshan, as there is a dragon on Ring of Scale faction around there, or in the wyvern caves, as there is a dragon on the kos-to-everyone Guardians of Veeshan faction in there. You might want to consider targeting the wyverns when you are killing velium hounds, to collect both ingredients and help refresh the spawn table at the same time.

General Bragmur: You will find him to start the action at -3400, 9000 in Iceclad. He is a permanent fixture, not triggered by your conversation with the Dain. If you happen to catch him shortly after someone else has killed him or completed the quest, his respawn is about four hours. Your mission is to travel across Iceclad with him, fighting off special wolves and giants that will ambush you along the way. He has a long history of problems with his pathing but has behaved much better since some recent tweaks. He will no longer get stuck under islands, preferring instead to swim around them. He does still sometimes vanish and then reappear a short way back or ahead on the path, sometimes even returning to his spawn point, so you might find a tracker reassuring in case you can't see where the General went. The other essential crew member is someone who can Memory Blur in case someone accidentally agros him during a fight. It is possible to bring kos people along but it will cause additional hassles. You need to be sure they understand that they need to stay away from the General as much as possible, and that your chanters keep a close eye for the need to mem blur.

There is one other issue to watch for as well. When the various wolves and giants spawn, they might be placed such that they all agro on party members and none on the General. If this happens, the General will continue along on his merry way, oblivious to the sudden bloodshed. You must be prepared for this by making sure that at least someone in your party is watching the General and can keep him close until the fight is over. Your feigner and/or Memory Blur person might be good choices here. The General will keep walking as soon as the fight ends so feel free to delay him until your party has a chance to recover. He cannot be charmed in order to buff him. You also cannot agro him and run him to the end of the path without having the fights. He must walk on his own and trigger each attack in order for the Avatar of Brell to appear at the end to grant you your new shawl. The General himself is reasonably tough and should be able to hold up under attack until your tanks get a chance to pull stuff off of him. He'll be doing some good damage, as well.

As you travel, you will encounter five waves of attack from the giants and their wolves, some harder than others. Three coordinated groups of 55+ are required at the very barest minimum. Remember that you will also be agroed by all the green wolves and giants and obnoxious dervishes that you encounter along the way. It might be smart to have a few folks as the designated greenie brigade to help keep them out of everyone else's hair while fighting the real attacks. Please give those nasty dervishes a whack for me while you're at it. You may also wish to walk the path ahead of time through all of the locs indicated below, so that you know where the General should be going and are prepared for each fight.

  • First Wave: (-3550, 7550) 4 Kromriff Tracking Wolves spawn and attack. These cannot be charmed, snared or rooted. Stuns should work. Some reports say they're mezzable, some say they're immune. They're not terribly difficult.
  • Second Wave: (-2200, 7250) 4 Frost Giant Skirmishers spawn and attack. They cannot be mezzed. They hit for 178 max and should be easily dispatched.
  • Third Wave: (-1100, 5950) Commander Kvarid and 3 Frost Giant Skirmishers spawn and attack. They cannot be stunned, mezzed, rooted or snared. The Frost Giant Skirmishers are 55ish, and Commander Kvarid is 57.
  • Fourth Wave: (1500, 2250) 5 Kromriff Tracking Wolves spawn and attack. Same rules apply as on the wolves in the first wave.
  • Fifth Wave: (3700, 2650) Commander Vjorik and 5 Frost Giant Skirmishers spawn and attack. Same rules apply as on the giants in the third wave.

The various wolves and giants that you will fight during this process also drop some very nice gear. Possible goodies include:

  • Snowchipper: 1HS 10/20, AC 5, str/sta/dex 5, sv cold 10, 3% to parry, weight 4.0, recommended level 51, war,rog,brd,shd,pal,rng/all
  • Drakkel Wolf Claws: 1H Piercing 10/20, AC 10, dex/int/cha 10, sv cold 10, hp/mana 40, weight 2.0, recommended level 51, effect: Wandering Mind, brd,rng,wiz,mag,enc,nec,bst/all
  • Spiked Velium Mallet: 1HB 10/20, str/sta/dex 5, sv cold 10, 3% to block, weight 1.0, recommended level 51, effect: Frostcall, war,rog,mnk,brd,shd,pal,clr,dru,shm,rng/all
  • Ice Forged Helmet: head item AC 18, str/wis/int 5, sv cold 10, hp/mana20, weight 4.0,recommended level 51, effect: Velium Shards, war,brd,shd,pal,clr,rng/all
  • Tracking Wolf Collar: neck item AC 10, wis/int 5, hp/mana 40, sv cold 10, 2% to dodge, weight 1.0, recommended level 51, all/all

After the War
If you have failed the war you can still try again! However, you will need to make a new set of armor and you will not be able to summon the Dain. You can either endure a tedious camp for him to respawn, get chummy with guilds that target him and know when he'll return, or find someone starting the eighth shawl for the first time and do your turn-in when they do. He does not despawn when he sends you to the General, so he'll stick around for you when the other person is done. (Yes, when triggered he is a normal Dain spawn and has his usual loot so when spawned he can still be valuable to a raid. But if you ask me it's still pretty despicable to summon him to complete the most sacred quest of his people and then turn him over to be killed!)

If you have successfully defended the General and reach the gnome camp, you should receive your shawl as indicated in the NPC text. The Avatar of Brell is not on Dain or Coldain faction and appears to be indifferent to all.

The Shawl's Effects
It has not one but two effects: Flowing Thought III and Zephyr of Brell. Flowing Thought is found on many items in Norrath in strengths ranging from I through V. In this case it adds a constant additional mana regen of 3 points of mana per tick. Flowing Thought items all stack with each other, to a maximum total of 15 points of Flowing Thought at any given time. Zephyr of Brell, however, is unique to the shawl. It is a special 20% extended duration IV focus effect. It will extend the usual duration of any beneficial buffs of any level by 20%. This makes the shawl especially precious to those of us who cast a lot of buffs, as most other extended duration focus effects in Norrath are 15% or less. Like all focus effects on items, it stacks with the AA abilities that extend buff duration but does not stack with other extended duration focus effects.

Text of Solstrin's Books:

Forge of Icewell Keep
Royal Forge of Icewell Arms Set.12 - Royal Field Plate
The field plate of the Coldain Royal Armory is lightweight and good for any expedition where battle may occur. The following are the summarized steps of the process:

1. To start you will need to first hammer out the folded sheets of velium that the armor is constructed from. Place a Block of Velium in the forge, as it become more malleable begin to hammer it flat with a Velium Smithy Hammer. When flat pour some Coldain Velium Temper onto the sheet. Fold the sheet over on top of itself and hammer it down flat once again.

2. Now begin to work on the Velium Rings that will link the pieces of the armor together. To make a set of rings, places a Large Brick of Velium into the forge and heat it up a bit. Take a metal file and file off small pieces and shape them into a circular shape. Cool them in a Vial of Coldain Velium Temper to strengthen them.

3. Take a break from the hot forge and prepare to fashion the Soft Fur Padding which will be placed on the inside of the armor. The fur will serve as comfort and to keep the body warm. The softest fur is found from Velium Hounds, take a patch of their fur and sew it into patterns that will fit inside the armor, use Silver Thread to accomplish this.

4. The preparations are now complete. You can now begin to fashion the armor. Use a Velium Smithy Hammer to hammer the Folded Velium Sheets into a Plate Mold. Once the Sheet has been hammered into the mold, begin attaching the Velium Rings to the outer areas of the armor piece that will connect to other pieces. Then begin attaching the Soft Fur Padding to the insides of the armor piece. For creating the Bracer and Boots you will need one Folded Velium Sheet. For the Vambraces, Gauntlets, and Helmet you will need three Folded Velium Sheets. For the Breastplate, and Greaves you will need three Folded Velium Sheets to fill the mold.

Royal Forge of Icewell
Precious Gem Study v.1
Now that the armor is created you can begin to set a gem within it. We have found three gems that when faceted will seem to add an aura that radiates from the armor. It is our firm belief that Brell himself is pleased with the fusion of Ore and Mineral and bestows powers unto the armor. Three different gems are used in the process of creating this armor: Diamonds, Emeralds and Sapphires. These are not normal gems that circulate through the economy; these are gems pulled from the raw ore and faceted to draw upon its powers. To facet the unrefined gem you will first need a set of etching tools to chip away the raw edges. Place the gem firmly in your jewelry kit and slowly chip away at all sides until a nice smooth edge is formed. When you have finished with the lapidary place the piece of armor you wish to work on into your jewerly kit. Use your etching tools to form a base for the gem to fit in. Then place the gem in the base you just created and you are finally done. The optimum effect of gems has been found as the follows: Diamonds for the Breastplate and Greaves, Sapphires for the Vambraces and Bracers, and Emeralds for the Boots, Gauntlets and Helmets.