Less3D's Tailoring Guide
Page Last updated: November 7, 2001

The Best Tailoring Page on the net

Table of Contents

All Tailoring Items are put in a Sewing Kit (UNSTACKED). Then click COMBINE


 

Leather Armor

Tailors can create three kinds of leather armor Patchwork, Studded and Reinforced.
The size of the armor made depends upon the kind of pelt used.

 


Sizing Guide

Races Size Pelt
Barbarian, Ogre, Troll, Shar Vahl Large
Bear
Barbarian, Dark-Elf, Erudite, Half-Elf, High-Elf, Human, Iksar, Wood-Elf Medium
Cat
Dark-Elf, Dwarf, Gnome, Halfling, Wood-Elf, Froglock Small
Wolf

 

Patchwork

Requires: 1 Ruined Pelt + 1 Pattern.

Patchwork Armor becomes trivial at skill 26.
Use Ruined Pelt
1 Pattern
Small MED. Large
Tattered Mask
Mask
AC 2 WT 0.3 AC 2 WT 0.4 AC 2 WT 0.5
Tattered Gorget
Gordet
AC 2 WT 0.4 AC 2 WT 0.5 AC 2 WT 0.6
Tattered Belt
Belt
AC 2 WT 0.8 AC 2 WT 1.0 AC 2 WT 1.3
Tattered Wristbands
Wristband
AC 2 WT 0.8 AC 2 WT 1.0 AC 2 WT 1.3
Tattered Skullcap
Cap
AC 3 WT 0.5 AC 3 WT 0.6 AC 3 WT 0.8
Tattered Shoulderpads
Sholderpad
AC 2 WT 1.1 AC 2 WT 1.5 AC 2 WT 1.9
Patchwork Sleeves
Sleeve
AC 3 WT 1.1 AC 3 WT 1.5 AC 3 WT 1.9
Patchwork Cloak
Cloak
AC 3 WT 1.5 AC 3 WT 2.0 AC 3 WT 2.5
Tattered Gloves
Glove
AC 3 WT 1.1 AC 3 WT 1.5 AC 3 WT 1.9
Patchwork Boots
Boot
AC 3 WT 1.9 AC3 WT 2.5 AC 3 WT 3.1
Patchwork Pants
Pant
AC 4 WT 3.0 AC 4 WT 4.0 AC 4 WT 5.0
Patchwork Tunic
Tunic
AC 6 WT 2.6 AC 6 WT 3.5 AC 6 WT 4.4

 

 

Studded

Requires: 1 Medium Quality Pelt + # Studs + 1 Pattern.

Studded Armor becomes trivial at skill 56.
Use Medium
Quality Pelts
1 Pattern
# Studs AC: WT:
Small
WT:
MED.
WT:
Large
Mask
Mask
1 3 AC 3 WT 0.3 AC 3 WT 0.4 AC 3 WT 0.5
Studded Gorget
Gordet
2 4   AC 4 WT 0.5 AC 4 WT 0.6
Studded Belt
Belt
2 4 AC 4 WT 0.8 AC 4 WT 1.0  
Studded Wristband
Wristband
2 4   AC 4 WT 1.0  
Cap
Cap
3 5   0.6  
Studded Shoulders
Sholderpad
3 4   AC 4 WT 1.5  
Sleeves
Sleeve
3 4   1.5  
Studded Cloak
Cloak
4 5   2.0  
Gloves
Glove
4 5   AC 5 WT 1.5  
Boot
Boot
4 5   AC 5 WT 2.5  
Pants
Pant
4 5   3.0  
Tunic
Tunic
5 9   AC 9 WT 3.5  

 

Reinforced

Requires: 1 High Quality Pelt + # Steel Bonings + 1 Pattern.

Reinforced Armor becomes trivial at skill 108.
Use High
Quality Pelts
1 Pattern
# Bonings AC: WT: SRP
Mask
Mask
1 3 - 3 PP
Gorget
Gordet
1 4 0.5 4 PP
Bracer
Wristband
1 4 1.0 4 PP
Belt
Belt
2 4 1.0 6 PP
Cap
Cap
2 6 0.6 6 PP
ShoulderPads
Sholderpad
2 4 1.5 6 PP
Sleeves
Sleeve
2 5 1.5 6 PP
Cloak
Cloak
2 5 2.0 6 PP
Gloves
Glove
2 5 1.5 6 PP
Boots
Boot
3 5 2.5 8 PP
Leggings
Pant
3 6 3.0 8 PP
Tunic
Tunic
4 11 3.5 10 PP

 

 

Silk Armor Spider Silk <b>Silk Swatch</b> <b>Heady Kiola</b>

Silk Swatch
Combine in Sewing Kit: (2) Spider Silk.

Silk Swatches become trivial at skill 15;
however, After Trivial they never fail.

Heady Kiola Required to make Cured Silk. created using Brewing Skill
Combine in Brew Barrle: 2 Kiola Saps + 1 Water + 1 Bottle
( 50% @ Skill 46 & 95% @ Skill 102 )
Cost to make 1 (assume no failures) = just under 3 gold .
Heady Kiola becomes trivial at brewing skill 46.

Requires: # Silk Swatches + 1 Pattern.
Raw silk armor is wearable by:
Monk, Mage, Necro, Wizard, Enchanter

All Raw Silk items have a weight of: 0.4
Raw silk becomes trivial at skill 36.

Raw Silk...
1 Pattern
# Silk
Swatch
AC: SRP:
Mask
Mask
1 2 2 PP
Collar
Gordet
1 2 2 PP
Sash
Belt
1 2 2 PP
Wristbands
Wristband
1 2 2 PP
Headband
Cap
1 3 3 PP
Mantle
Sholderpad
1 2 2 PP
Sleeves
Sleeve
1 3 3 PP
Cloak
Cloak
1 3 3 PP
Gloves
Glove
1 3 3 PP
Sandals
Boot
1 3 3 PP
Leggings
Pant
2 4 4 PP
Robe
Tunic
2 6 6 PP

Requires: # Silk Swatches + # Heady Kiolas + 1 Pattern.
Cured silk armor is wearable by:
Monk

All Cured Silk items have a weight of: 0.1
Cured silk becomes trivial at skill 82.

Cured Silk...
1 Pattern
# Silk
Swatch
Heady
Kiola
AC: SRP:
Mask
Mask
1 1 2 4 PP
Collar
Gordet
1 2 3 6 PP
Sash
Belt
1 2 3 6 PP
Wristbands
Wristband
1 2 3 6 PP
Headband
Cap
1 3 4 8 PP
Mantle
Sholderpad
2 2 3 6 PP
Sleeves
Sleeve
2 2 4 8 PP
Clock
Cloak
2 2 4 8 PP
Gloves
Glove
2 2 4 8 PP
Sandals
Boot
1 2 4 8 PP
Leggins
Pant
2 3 5 10 PP
Gi
Tunic
3 2 8 15 PP

 

Wu's Fighting Armor

Requires: vial of viscous mana + # Silk Swatches + 4 Heady Kiolas + 1 Pattern.
ONLY the Gloves Requires a Greater Lightstone
Wu's armor is wearable by:
(Monks and Beast Lords)

All Wu's items have a weight of: 0.1

Wu's fighting armor
1 Pattern
# Silk
Swatch
Heady
Kiola
AC / AGI Trivial
Mask
Mask
1 4 3 / 1 135
Gorget
Gordet
1 4 4 / 2 128
Sash
Belt
2 4 4 / 2 128
Wristbands
Wristband
1 4 4 / 1 135
Headband
Cap
1 4 5 / 3 142
Mantle
Sholderpad
1 4 4 / 3 144
Sleeves
Sleeve
2 4 5 / 3 151
Clock
Cloak
3 4 5 / 4 135
Sandals
Boot
2 4 5 / 2 142
Leggins
Pant
3 4 6 / 4 155
Gi
Tunic
3 4 9 / 4 158
Gloves
Glove
1 4 4 / 0 88
Gloves are magic

Gloves also require a Greater Lightstone

Name:

Trivial
Heady Kiola

2 packets of kiola sap + Water Flask + Bottle
(Brewed in a Brew barrel)

46
Vial of Viscous Mana

Spell: Thicken mana (lvl 12 Enchanter)
Available ftom the Brownie village in Lesser Faydark
Components: poison vial, pearl
Gem cost (best price): 4pp 7gp 2sp 5 cp
Mana cost: 100

 

 

Shadow Silk

The various kinds of Shadow Silk are used as parts of necromancers quests.

 


 

 

Other Items

 


 

 

 

Armor Class / Weight Comparison Table

( AC / WT )
Table
Raw Silk Cured Silk Cloth (1)
Medium
Patchwork Leather(2) Studded Reinforced Mesh(3)

Face

2 / 0.4

2 / 0.1

1 / 0.2

2 / 0.4

2 / 0.4

2 / 0.4

n/a

2 /

Neck

2 / 0.4

3 / 0.1

1 / 0.2

2 / 0.5

3 /

3 / 0.5

4 / 0.5

4 /

Wrists

2 / 0.4

3 / 0.1

1 / 0.3

2 / 1.0

3 /

3 / 1.0

4 / 1.0

3 /

Shoulders

2 / 0.4

3 / 0.1

1 / 0.3

2 / 2.2

3 /

n/a

4 / 1.5

3 /

Waist

2 / 0.4

3 / 0.1

1 / 0.2

2 / 1.0

3 / 1.0

n/a

4 / 1.0

3 /

Arms

3 / 0.4

4 / 0.1

2 / 0.4

3 / 1.5

4 /

4 / 1.5

5 / 1.5

4 /

Hands

3 / 0.4

4 / 0.1

2 / 0.4

3 / 1.5

4 /

4 / 1.5

5 / 1.5

4 /

Feet

3 / 0.4

4 / 0.1

2 / 0.4

3 / 2.5

4 /

4 / 2.5

5 / 2.5

n/a

Head

3 / 0.4

4 / 0.1

2 / 0.2

3 / 0.6

4 /

5 / 0.6

6 / 0.6

4 /

Back

3 / 0.4

4 / 0.1

2 / 0.5

3 / 1.5

4 /

n/a

5 / 2.0

4 /

Legs

4 / 0.4

5 / 0.1

3 / 0.7

4 / 3.0

5 /

5 / 3.0

6 / 3.0

5 /

Chest

6 / 0.4

8 / 0.1

4 / 1.0

6 / 4.4

8 /

n/a

11 / 3.5

8 /

(1) Included for reference. Cloth is Available only from merchants or as loot.
(2) Included for reference. Rawhide and Leather are same AC, but leather is lighter and more expensive. Available from merchants or as loot.
(3) Included for reference. Mesh is Available only as loot.

 

 

 

 

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